At E3 2013, 343 Industries introduced the world to the first teaser trailer for a next-gen Halo game. Popular speculation at the time was that the trailer was for the next installment of the Halo franchise.
On Friday May 16, 2014, Bonnie Ross, General Manager of 343 Industries, posted an article on the Xbox website, confirming that Halo 5: Guardians will be releasing in the fall of 2015 along with the much anticipated live action television show, which is being produced in collaboration with Steven Spielberg.
In the post, Ross gave information on the future of the franchise and emphasized that the project is going to be a much bigger effort than its predecessor, Halo 4.
One of the key things to look at in this interpretation of the game is that it will run at 60 frames per second with dedicated servers. This will allow the game to run more fluidly and look like the standard that PC gamers have grown very accustomed to.
Ross states, “Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.”
With the announcement of the game by Bonnie Ross, other information was also revealed by franchise director Frank O’Connor in a post on halowaypoint.com. In his post, O’Connor made it clear that they were not only making a new game in the three year span since the 2012 release of Halo 4, but also creating a new engine trying to continue to push the limits of what consoles can do.
However the biggest thing to take from O’Connor’s statement is a claim that he made saying, “We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.”
He added, “Previous Halo titles, Halo: Combat Evolved and Halo 2 for example, strove to push the entire ecosystem forward – dual stick FPS with big open spaces in the case of Combat Evolved, and broadband matchmaking in Halo 2 – are just a couple of examples of the series innovating or amplifying ideas. So in building Halo 5: Guardians, we want to push the ecosystem as well as the universe. And we’ll have some surprises in store for new and loyal players of the series.
This should immediately excite longtime fans of the Halo franchise as we continue to see what Halo and 343 can do.
But wait, if you remember back to the original footage from E3 2013, we were told that the journey begins in 2014. Ross stated in the same post, “Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step”.
Popular speculation is that the release this year will be a Halo 2: Anniversary edition or a Halo 4: Remastered release for the Xbox One or potentially a combination of both.
The only thing that we know for sure is that there will be significant information released at E3 2014 on June 10-12th.
Here are links to Ross’s post:
And the 2013 E3 trailer: